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Terraria guide
Terraria guide











terraria guide

Melee provides significantly higher defense when using melee armor pieces on hybrid sets.

terraria guide

Summoners can gain synergistic benefits from hybridizing with other classes: While many players do challenges where only summon damage is allowed ( Whips, Summon weapons and Mounts), the summoning class was balanced around the idea of the player also using the strongest normal weapon available to them in addition to minions and whips. Whips (Desktop, Console and Mobile versions) are primary weapons that focus summons and increase their damage. However, most summoning armor sets have low defense in exchange for their high damage potential. Summoners deal most of their damage using autonomous minions and/or sentries, and their attacks usually have excellent accuracy. Most pre-Plantera magic weapons are specialized for crowd control, with weaker single-target damage than other classes. Magic users can often sustain their mana using Mana Stars when fighting many enemies at once, but must craft or purchase mana potions if they wish to recover mana instantly during boss fights. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mages are fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. Ranged users must constantly acquire ammunition, unless using the Endless Quiver or Endless Musket Pouch or using a ranged weapon that doesn't require ammunition such as the Toxikarp. They utilize weapons like bows and guns, as well as thrown objects. Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. Melee weapons include swords, spears, and yoyos. This encourages melee users to use their defense to tank hits while attacking with their stronger close-ranged weapons. The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.

terraria guide

However, weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoner. Terraria has no formal player class or leveling system. For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.













Terraria guide