


It’s not just about money, but it’s also exciting to feel that time pressure.” “It just evolved that fighting games become based around that 3-5 minute time cycle. How long do you allow one person to play with that amount,” Murray prefaced. With 1 coin in Japan, that’s 100 Yen, which is like a Dollar. Harada and Murray gave a brief background of the business model of fighting games before talking about how round times will be affected in Tekken 8 compared to past installments. With round times running long, it certainly made for a spectator sport that could use a fresh injection of flair and excitement. If you’ve been following EVO, you may know that the grand finals match between Arslan Ash and Knee during the EVO 2019 grand finals became a shining example of how defensive play can reliably overcome relentless aggression. Related – Read our Tekken 8 Hands-on Preview *Interview answers by Harada and Murray have been slightly edited for clarity. With questions swirling about how the Heat System from Tekken 8 will change the overall dynamic of matches, we got a chance to ask Tekken Project Director Katsuhiro Harada and Producer Michael Murray their thoughts on how much the lengthy round times of high-level Tekken 7 matches (looking at you, 2019 EVO finals) played a factor in designing the aggressive nature of the Heat System and how they intend to balance it out. With how the recoverable gauge works and how chip damage enables players to pile on the pressure, calculated offense certainly seems to be the best type of defense this time around.

Why doesnt tekken have 8 way run series#
Ever since the Tekken 8 Gameplay Introduction video was released, fans of the hugely popular series have been making comments about how defensive tactics may have decreased effectiveness due to the newly implemented Heat System.
